SPECIAL EFFECTS GAME PROGRAMMING WITH DIRECTX 9.0
Ouvrage 9781931841061 : SPECIAL EFFECTS GAME PROGRAMMING WITH DIRECTX 9.0
Ever look at a really cool effect in your favorite game and wonder,
"How in the world did they do that?" This book teaches you the skills
that you need to create effects that are just as awesome as the ones
that first amazed you. New to DirectX? Don't worry! There are plenty of
tips that will bring you up to speed quickly. Already an experienced
programmer? Get ready to creat some amazing effects that will get people
hooked on your game! An entire section on 2D special effects shows you
how to use your 3D card for effects like transitions and image warping.
If it's 3D effects that you're after, this book has everything that you
need to create cool effects like explosions, water, and magic spells.
Special Effects Game Programming with DirectX is the next step in
transforming your game from an application to an experience.
About the Author
Mason McCusky is a software engineer with 7 years of commercial
programming experience, and has successfully managed his own game
company since 1990. In 2000 his company, Spin Studios, was one of 9
world finalists at the Game Developer's Conference 2nd Annual
Independent Games Festival. He has also written dozens of articles for
GameDev.net and other Web sites.
Auteur : MCCUSKEY
Editeur : PREMIER PRESS
Nombre de pages : 912
Date de publication : 01 2002
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